With a quick glance at the main
world folder, we can notice several missing files:

When
GHSDK detects a
checksum conflict, it simply uses the raw filename. As such, we are missing:
These files can
generally be found in the archive root by checking their
file extensions:

In fact, we can
verify that these are the correct files by generating a
checksum from their would-be filename.
Files in a .pak archive tend to be stored as a CRC32 QBKey Checksum of their filepath.
For instance, the checksum for worlds/worldzones/z_el/z_el.scn would be 0x02CBFA52
We can compute the
CRC32 of a string using
PRETool, or using the online tools
here or
here.
Below are the
pak-relative filepaths of each missing file, and the checksum of each:
worlds/worldzones/z_el/z_el.scn - 0x02CBFA52
worlds/worldzones/z_el/z_el.tex - 0xA50AFE00
worlds/worldzones/z_el/z_el.col - 0x5C567702
By renaming these files and placing them in the proper location, we can cleanly match the
hierarchy above.
