NXTools assigns preset names for most, if not all,
restart nodes. Certain restart types may require specially formatted
id values in order to function properly.
Regardless of the object's name in
Blender, the
node will be given a pre-formatted
id upon export.
Below is a list of formatted values for more technical users, using
z_myzone as the
scene prefix of the level.
Team - z_myzone_TRG_Team_Restart
CTF (Red) - z_myzone_TRG_CTF_Restart_Red
CTF (Blue) - z_myzone_TRG_CTF_Restart_Blue
CTF (Green) - z_myzone_TRG_CTF_Restart_Green
CTF (Yellow) - z_myzone_TRG_CTF_Restart_Yellow
The existence of the above nodes can be verified using the
debuggames command in the Modder Console.

A typical
restart node may look something like the following:
{
Pos = (-3036.00341796875, 124.79997253417969, 2073.6513671875)
angles = (0.0, 1.570796012878418, 0.0)
name = Z_BE_TRG_CTF_Restart_Blue
class = restart
type = CTF
createdatstart
RestartName = 'Team: CTF Blue'
restart_types = [ CTF multiplayer horse ]
}