The final level from the 2002 motor-scoot game Whirl Tour! Up on the top of the world, you face off against Dr. Skeezicks to rescue your kidnapped friends from the band Flipside. This park is small, but it's got lines for days and a long-ass dragon to ride on for massive scores. You can't win big if you don't bet big...
ABOUT
This level features gaps, CTF flags, KOTH crown spawn points, taggable pieces for Graffiti, and classic goals for Goal Attack! There are a lot of boost rails in this map since in Whirl Tour, you can grind up rails with ease. Not every slanted rail is boosted, though.
I originally ported this level to THUG Pro back in March 8, 2024. And now here it is again... as a reTHAWed level! reMAP was not used to convert this map. I imported the original project file made for 2.79b into modern Blender and readjusted everything to be compatible with NX Tools. This process took about a month for me to do.
It has always been a dream to get levels from Whirl Tour into a THPS game ever since I was little. Whirl Tour was one of the first games I have ever played on GameCube. It was not until a few years ago that I finally tried giving it a shot. This was not easy, since no matter what ripping method I used, the level would always turn out either skewed or in pieces. It was only a few months ago that I finally got my hands on a good NinjaRipper importer for Blender that imports both textures and vertex shading. I tried it on Tibet, the smallest level in the game, and it was still in pieces with everything snapped to the origin, no matter which settings I used. That did not stop me, however. I went and pieced the level together by hand like a massive puzzle, and it worked out in the end.
This is my first reTHAWed level! WOOOO!!! Original THUG Pro version also included.
HOW TO INSTALL
Put the WT Tibet folder in this directory: [reTHAWed install directory]\data\mod\UserMods\Maps NOW GO PLAY!
CRED'S
Crave Entertainment & Papaya Studios: Publishing and developing Whirl Tour ShOscar: Ripping assets, pieceing the level together, making it compatible for reTHAWed, scripting, and making the thumbnail Zedek: help with sound emitters and other stuff Skater1014 & Sarge: Providing me with a GOOD NinjaRipper importer plugin. sk8ace, tyler, and Zedek: Help with setting up goals Zedek, Fretworks, asdf__ & denetii/KSK: Making all this possible
Installation
Extract the mod's .zip file to the data/mod/UserMods/Maps folder of your game directory.
Each map should have its own folder!
Installed maps will show in the reTHAWed category of the level select.