Rounded shapes are recommended for
sky scenes, as opposed to
cubes or
prisms. In Blender, we can quickly create a basic, rounded
sky mesh using a
sphere:Add a UV Sphere with Add > Mesh > UV Sphere

Faces on our fresh
UV Sphere will be flat-shaded upon creation.

Press the Tab key to enter Edit Mode.
Press the 3 key to enter Face mode.
Press the A key to select all faces.

Right-click and select Shade Smooth to smooth the selected faces.


At the moment, the
polygons on our mesh are still facing
outwards. By default, Blender has the
Backface Culling option disabled, meaning that we can see both the
inside and
outside of each face. We're interested in better seeing which
direction each face is pointing.
Enable the Backface Culling option in the Shading dropdown.

Nothing has changed. This is because our
polygons are still facing
outwards!In Edit Mode, select all faces and click Mesh > Normals > Flip

The
faces of our mesh are now facing
inwards toward its origin.

We can apply a
material to the mesh to visualize this more clearly.

If we were looking at the sky from the
inside, this is what we would see:
